Version: 1.0
Size: 29.9MB
Requirements: TexTools


Because sometimes you want to be something akin to the Nerevarine, but Morrowind is far too dated to play in this day and age (damn shame).

A set of dyeable White Mage, Black Mage, and Red Mage weapons that replace their respective Augmented Shire counterparts. It will appear flat when undyed, but adding a dye will give the crystal moon and star a soft glow. All three weapons have an Antique Gold and Silver variation- feel free to mix and match, but be aware that you cannot install the both gold and silver version of the same weapon at the same time.

These have been scaled to look appropriate on all races, and you can change the colorset as you see fit- it utilises the last three rows, starting from the metal on line 14, the crystal on line 15, and the wood on line 16.

Please do not use any part of this mod in any other work, as I am not authorised to provide permissions on this given it’s a port of a mod made by someone else. Additionally, this mod is not to be reposted or redistributed without permission from both myself and Chakaru11.

This mod is packaged as a wizard installer. Please follow the wizard’s instructions when importing the modpack, and pay extra attention to the options when selecting your weapons and variations.

This mod will overwrite any already installed mod that modifies the Augmented Shire Crook, Rod, or Rapier, depending on which options you chose during installation.

  • Chakaru11 for her Moon Staff weapon for The Elder Scrolls IV: Oblivion.
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August 3, 2020 2:35 am

Yaaaay they look awesome! I never would have thought to see my CC in another game, so this is very exciting!