Requirements: Elaborate Eyes or any mod that uses the EE meshes
Incompatibility: This mod will only work with the Elaborate Eyes meshes. If you aren’t using them, you’ll get googly eyes.
This is a little side project I’ve had going for a while now. A lot of the awesome eyes available aren’t compatible with the Elaborate Eyes mesh, which is my personal favourite, so I’ve slowly converted a series of eyes to the EE mesh on my Surface tablet whilst not at home (on long trips to the Central Coast, or visiting my parents).
With the ESP version, you can load it in the CS, delete the ones you don’t want, then merge the mod into another mod and add them to a race. With the ESM versions, you can load a plugin with one of the masters below, making your mod dependent on the master. This can be done for multiple child plugins as a shared library of sorts. Basically, THESE HAVE NOT YET BEEN ADDED TO ANY RACES. That is up to you to do.
Absolutely every texture has a unique reference ID, so you can load a plugin for both a non-glow and glow version at the same time with no issues.
New sets will be uploaded periodically (when I have time). I’ll either announce a new upload on my tumblr or in a news article here.
Copy the .BSA and either the ESM or ESP (depending on which one you downloaded) into your Data folder, then activate the plugin in your launcher of choice
Deactivate the plugin in your launcher of choice, then delete the BSA and ESM or ESP (depending on which one you downloaded).
- Nequam for Elaborate Eyes
- Chingari for Demon Eyes
- Koldorn for Eye Texture Resource
- MissOnatopp for Eyes for the Elves
- Retma for Ren Eye Odd
- Ryk for Fairy Eyes
- Satamino for Dream Eyes
- maeth for Magic and Burst Eyes
- idkrrr for the eyes from the Corean, Saram, Sulhwa and KFME races
- Victoria K for Clarity Eyes
- Flonne for Celestial Eyes